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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMeshComponent
Description
Blocks on the evaluation task (if necessary) and then returns a copy of the bone space transforms. A copy is returned because the original array can/will be modified during the evaluation, which can be running in a parallel task.
| Name | GetBoneSpaceTransforms |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
TArray < FTransform > GetBoneSpaceTransforms()