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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMeshComponent
Description
Computes a dense bit array of valid bone transforms, based on a list of required bones. The bit array is sized to the full number of bones of our RefSkeleton. This can be used to check our component space bone transforms for validity, without iterating over the full required bones list.
| Name | ComputeValidMeshPoseTransforms |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
void ComputeValidMeshPoseTransforms
(
TArray < FBoneIndexType > & InRequiredBones,
TBitArray <> & OutValidTransforms
) const