Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMeshComponent
Description
If true, next time that ConditionallyDispatchQueuedAnimEvents() is called it will trigger any queued anim notifies available. Only to be used when not performing a regular anim instance update.
| Name | AllowQueuedAnimEventsNextDispatch |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
void AllowQueuedAnimEventsNextDispatch()