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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UReflectionCaptureComponent
Description
Request this runtime capture to refresh on the next available frame. If bFastRender is true, the capture renders all 6 faces in a single frame rather than timeslicing across frames. If bSmoothBlend is true and a blend slot is available (see r.ReflectionCapture.Runtime.SmoothBlendSlots), the capture will cross-fade from its old content to the newly rendered content over r.ReflectionCapture.Runtime.SmoothBlendTime seconds; if no slot is free the refresh pops.
| Name | RefreshCapture |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/ReflectionCaptureComponent.h |
| Include Path | #include "Components/ReflectionCaptureComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ReflectionCaptureComponent.cpp |
UFUNCTION (BlueprintCallable, Category="RuntimeCapture",
Meta=(AdvancedDisplay="bFastRender,bSmoothBlend"))
void RefreshCapture
(
bool bFastRender,
bool bSmoothBlend
)