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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UReflectionCaptureComponent
Struct that handles propagation of fade state to render thread. Comp is not dereferenced, just used as a key for state lookup.
| Name | FRuntimeFadeEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/ReflectionCaptureComponent.h |
| Include Path | #include "Components/ReflectionCaptureComponent.h" |
Syntax
struct FRuntimeFadeEntry : public UReflectionCaptureComponent::FRuntimeFade
Inheritance Hierarchy
- UReflectionCaptureComponent::FRuntimeFade → UReflectionCaptureComponent::FRuntimeFadeEntry
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Comp | const UReflectionCaptureComponent * | Components/ReflectionCaptureComponent.h |