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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UReflectionCaptureComponent
Fade-in/out state for runtime captures, for when captures go in or out of budget. The current blend value at a given time is computed by applying a CVar specified fade delta rate, relative to RuntimeFade.StartTime. The FScene friend class handles the fade, so all the related data and members can be private.
| Name | FRuntimeFade |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/ReflectionCaptureComponent.h |
| Include Path | #include "Components/ReflectionCaptureComponent.h" |
Syntax
struct FRuntimeFade
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StartTime | double | Components/ReflectionCaptureComponent.h | ||
| StartValue | float | Components/ReflectionCaptureComponent.h | ||
| TargetValue | float | Components/ReflectionCaptureComponent.h |