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Description
If true, this body instance owner will generate individual overlaps for each overlapping physics body if it is a multi-body object. When false, it will generate only one overlap, regardless of how many physics bodies it has and how many of them are overlapping another body. This flag has no influence on single body objects.
Virtual Inheritance
- IPhysicsBodyInstanceOwner::IsMultiBodyOverlap → UPrimitiveComponent::IsMultiBodyOverlap
| Name | IsMultiBodyOverlap |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include Path | #include "Components/PrimitiveComponent.h" |
virtual bool IsMultiBodyOverlap() const