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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPrimitiveComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void DispatchTouchOverEvents
(
ETouchIndex::Type FingerIndex, |
Components/PrimitiveComponent.h | ||
static void DispatchTouchOverEvents
(
const FTouchId TouchId, |
Components/PrimitiveComponent.h |
DispatchTouchOverEvents(ETouchIndex::Type, UPrimitiveComponent , UPrimitiveComponent )
| Name | DispatchTouchOverEvents |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include Path | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
static void DispatchTouchOverEvents
(
ETouchIndex::Type FingerIndex,
UPrimitiveComponent * CurrentComponent,
UPrimitiveComponent * NewComponent
)
DispatchTouchOverEvents(const FTouchId, APlayerController const, const FHitResult &, UPrimitiveComponent const, UPrimitiveComponent *const)
| Name | DispatchTouchOverEvents |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include Path | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
static void DispatchTouchOverEvents
(
const FTouchId TouchId,
APlayerController *const Controller,
const FHitResult & HitResult,
UPrimitiveComponent *const CurrentComponent,
UPrimitiveComponent *const NewComponent
)