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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPrimitiveComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DispatchOnInputTouchEnd
(
const ETouchIndex::Type Key |
Components/PrimitiveComponent.h | ||
void DispatchOnInputTouchEnd
(
const FTouchId TouchId, |
Components/PrimitiveComponent.h |
DispatchOnInputTouchEnd(const ETouchIndex::Type)
| Name | DispatchOnInputTouchEnd |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include Path | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
void DispatchOnInputTouchEnd
(
const ETouchIndex::Type Key
)
DispatchOnInputTouchEnd(const FTouchId, APlayerController *const, const FHitResult &)
| Name | DispatchOnInputTouchEnd |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include Path | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
void DispatchOnInputTouchEnd
(
const FTouchId TouchId,
APlayerController *const Controller,
const FHitResult & HitResult
)