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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPoseAsset
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< FTransform > & GetFullPose
(
int32 PoseIndex |
Animation/PoseAsset.h | ||
bool GetFullPose
(
int32 PoseIndex, |
Return full (local space, non additive) pose. Will do conversion if PoseAsset is Additive. | Animation/PoseAsset.h |
GetFullPose(int32)
| Name | GetFullPose |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/PoseAsset.h |
| Include Path | #include "Animation/PoseAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/PoseAsset.cpp |
const TArray < FTransform > & GetFullPose
(
int32 PoseIndex
) const
GetFullPose(int32, TArray< FTransform > &)
Description
Return full (local space, non additive) pose. Will do conversion if PoseAsset is Additive.
| Name | GetFullPose |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/PoseAsset.h |
| Include Path | #include "Animation/PoseAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/PoseAsset.cpp |
bool GetFullPose
(
int32 PoseIndex,
TArray < FTransform > & OutTransforms
) const