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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPoseAsset
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ConvertToFullPose () |
Animation/PoseAsset.h | ||
bool ConvertToFullPose
(
const int32 PoseIndex, |
Animation/PoseAsset.h | ||
bool ConvertToFullPose
(
const int32 PoseIndex, |
Animation/PoseAsset.h | ||
bool ConvertToFullPose
(
const int32 PoseIndex, |
Animation/PoseAsset.h |
ConvertToFullPose()
| Name | ConvertToFullPose |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/PoseAsset.h |
| Include Path | #include "Animation/PoseAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/PoseAsset.cpp |
void ConvertToFullPose()
ConvertToFullPose(const int32, TArray< float > &)
| Name | ConvertToFullPose |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/PoseAsset.h |
| Include Path | #include "Animation/PoseAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/PoseAsset.cpp |
bool ConvertToFullPose
(
const int32 PoseIndex,
TArray < float > & OutFullCurves
) const
ConvertToFullPose(const int32, TArray< FTransform > &, TArray< FPoseAssetInfluenceForPose > &)
| Name | ConvertToFullPose |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/PoseAsset.h |
| Include Path | #include "Animation/PoseAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/PoseAsset.cpp |
bool ConvertToFullPose
(
const int32 PoseIndex,
TArray < FTransform > & OutFullPose,
TArray < FPoseAssetInfluenceForPose > & OutInfluences
) const
ConvertToFullPose(const int32, TArray< FTransform > &, TArray< FPoseAssetInfluenceForPose > &, TArray< float > &)
| Name | ConvertToFullPose |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/PoseAsset.h |
| Include Path | #include "Animation/PoseAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/PoseAsset.cpp |
bool ConvertToFullPose
(
const int32 PoseIndex,
TArray < FTransform > & OutFullPose,
TArray < FPoseAssetInfluenceForPose > & OutInfluences,
TArray < float > & OutFullCurves
) const