Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPointLightComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FPointLightSceneProxyDesc BuildSceneProxyDesc
(
const UPointLightComponent& InLightComponent |
Components/PointLightComponent.h | ||
static void BuildSceneProxyDesc
(
const UPointLightComponent& InLightComponent, |
Components/PointLightComponent.h |
BuildSceneProxyDesc(const UPointLightComponent &)
| Name | BuildSceneProxyDesc |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/PointLightComponent.h |
| Include Path | #include "Components/PointLightComponent.h" |
static FPointLightSceneProxyDesc BuildSceneProxyDesc
(
const UPointLightComponent & InLightComponent
)
BuildSceneProxyDesc(const UPointLightComponent &, FPointLightSceneProxyDesc &)
| Name | BuildSceneProxyDesc |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/PointLightComponent.h |
| Include Path | #include "Components/PointLightComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PointLightComponent.cpp |
static void BuildSceneProxyDesc
(
const UPointLightComponent & InLightComponent,
FPointLightSceneProxyDesc & OutProxyDesc
)