Navigation
API > API/Runtime > API/Runtime/Engine
Name
UParticleModuleLifetime_Seeded
Type
class
Header File
/Engine/Source/Runtime/Engine/Classes/Particles/Lifetime/ParticleModuleLifetime_Seeded.h
Include Path
#include "Particles/Lifetime/ParticleModuleLifetime_Seeded.h"
Syntax
UCLASS (EditInlineNew, HideCategories=Object, Meta=(DisplayName="Lifetime (Seed)"))
class UParticleModuleLifetime_Seeded : public UParticleModuleLifetime
Copy full snippet
Inheritance Hierarchy
Constructors
Name
Remarks
Include Path
Unreal Specifiers
Particles/Lifetime/ParticleModuleLifetime_Seeded.h
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
RandomSeedInfo
FParticleRandomSeedInfo
The random seed(s) to use for looking up values in StartLocation
Particles/Lifetime/ParticleModuleLifetime_Seeded.h
EditAnywhere
Category=RandomSeed
Functions
Public
Name
Remarks
Include Path
Unreal Specifiers
virtual float GetLifetimeValue
(
const FContext & Context,
float InTime,
UObject * Data
)
Return the lifetime value at the given time.
Particles/Lifetime/ParticleModuleLifetime_Seeded.h
Name
Remarks
Include Path
Unreal Specifiers
Called when an emitter instance is looping...
Particles/Lifetime/ParticleModuleLifetime_Seeded.h
Retrieve the random seed info for this module.
Particles/Lifetime/ParticleModuleLifetime_Seeded.h