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API > API/Runtime > API/Runtime/Engine
| Name | UPSOPrecacheSettingsManager |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/PSOPrecacheSettings.h |
| Include Path | #include "PSOPrecacheSettings.h" |
Syntax
UCLASS (MinimalAPI, defaultconfig, Config=Engine)
class UPSOPrecacheSettingsManager : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPSOPrecacheSettingsManager
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FallbackMaterial | TStrongObjectPtr< UMaterial > | PSOPrecacheSettings.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Settings | TArray< FPSOPrecacheSettings > | PSOPrecacheSettings.h |
|
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UMaterial * GetFallbackMaterial() |
PSOPrecacheSettings.h | ||
static const FPSOPrecacheSettings & GetSettings() |
PSOPrecacheSettings.h | ||
static void SetupFallbackMaterial() |
PSOPrecacheSettings.h |