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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UNetworkPhysicsComponent
Description
Called after all sibling components have registered, ensuring NetworkPhysicsSettingsComponent data is available. Handles normal spawning, level load, and dynamic component addition.
Virtual Inheritance
- UActorComponent::InitializeComponent → UNetworkPhysicsComponent::InitializeComponent
| Name | InitializeComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include Path | #include "Physics/NetworkPhysicsComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/NetworkPhysicsComponent.cpp |
virtual void InitializeComponent()