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An interface for movement concepts that can be used to gather basic movement related information from objects across different movement systems. This interface is meant to be very broad and simple with trying make as little assumptions as possible so we don't limit movement system compatibility
| Name | UMovementInterface |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/MovementInterface.h |
| Include Path | #include "GameFramework/MovementInterface.h" |
Syntax
class UMovementInterface : public UInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterface → UMovementInterface