Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UMaterialInstance
Description
Set just the permutation parameters, without triggering any shader compilation. This is useful for operations which require the Material Instance to have the right data but it will be invalid for rendering until UpdateStaticPermutation() is called.
| Name | SetPermutationParameters |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInstance.h |
| Include Path | #include "Materials/MaterialInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInstance.cpp |
void SetPermutationParameters
(
const FStaticParameterSet & InParameters,
FMaterialInstanceBasePropertyOverrides & InBasePropertyOverrides
)