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Material output expression to switch logic according to whether virtual texturing is supported on this project, platform and feature level.
| Name | UMaterialExpressionVirtualTextureFeatureSwitch |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionVirtualTextureFeatureSwitch.h |
| Include Path | #include "Materials/MaterialExpressionVirtualTextureFeatureSwitch.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object, Meta=(MIR_OnDemandInputRequest))
class UMaterialExpressionVirtualTextureFeatureSwitch : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionVirtualTextureFeatureSwitch
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| No | FExpressionInput | Used if virtual texture is not supported. | Materials/MaterialExpressionVirtualTextureFeatureSwitch.h | |
| Yes | FExpressionInput | Used if virtual texture is supported. | Materials/MaterialExpressionVirtualTextureFeatureSwitch.h |