| bIgnorePause |
uint32 |
This time continues advancing regardless of whether the game is paused. |
Materials/MaterialExpressionTime.h |
- EditAnywhere
- Category=MaterialExpressionTime
|
| bOverride_Period |
uint32 |
Enables or disables the Period value. |
Materials/MaterialExpressionTime.h |
- EditAnywhere
- Category=MaterialExpressionTime
- Meta=(InlineEditConditionToggle)
|
| Period |
float |
Time will loop around once it gets to Period. |
Materials/MaterialExpressionTime.h |
- EditAnywhere
- Category=MaterialExpressionTime
- Meta=(editcondition="bOverride_Period", ClampMin="0.0", ToolTip="Period at which to wrap around time")
|