| A |
FExpressionInput |
1 to 4 dimensional vector, should be the same type as B |
Materials/MaterialExpressionSphereMask.h |
|
| AttenuationRadius |
float |
In the unit that A and B are measured |
Materials/MaterialExpressionSphereMask.h |
- EditAnywhere
- Category=MaterialExpressionSphereMask
- Meta=(OverridingInputProperty="Radius")
- DisplayName="Radius"
|
| B |
FExpressionInput |
1 to 4 dimensional vector, should be the same type as A |
Materials/MaterialExpressionSphereMask.h |
|
| Hardness |
FExpressionInput |
0..1 for the range of 0% to 100%, if not hooked up the internal constant is used |
Materials/MaterialExpressionSphereMask.h |
- Meta=(RequiredInput="false", ToolTip="Defaults to 'HardnessPercent' if not specified")
|
| HardnessPercent |
float |
In percent 0%=soft .. 100%=hard |
Materials/MaterialExpressionSphereMask.h |
- EditAnywhere
- Category=MaterialExpressionSphereMask
- Meta=(UIMin="0.0", UIMax="100.0", ClampMin="0.0", ClampMax="100.0", OverridingInputProperty="Hardness", DisplayName="Hardness")
|
| Radius |
FExpressionInput |
In the units that A and B are measured, if not hooked up the internal constant is used |
Materials/MaterialExpressionSphereMask.h |
- Meta=(RequiredInput="false", ToolTip="Defaults to 'AttenuationRadius' if not specified")
|