| bAccurateWindVelocities |
bool |
|
Materials/MaterialExpressionSpeedTree.h |
- EditAnywhere
- Category=MaterialExpressionSpeedTree
- AdvancedDisplay
- Meta=(DisplayName="Accurate Wind Velocities", ToolTip="Support accurate velocities from wind. This will incur extra cost per vertex.")
|
| BillboardThreshold |
float |
|
Materials/MaterialExpressionSpeedTree.h |
- EditAnywhere
- Category=MaterialExpressionSpeedTree
- Meta=(DisplayName="Billboard Threshold", ToolTip="The threshold for triangles to be removed from the bilboard mesh when not facing the camera (0 = none pass, 1 = all pass).", ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0")
|
| ExtraBendWS |
FExpressionInput |
|
Materials/MaterialExpressionSpeedTree.h |
- Meta=(RequiredInput="false", ToolTip="An extra bending of the tree for local effects")
|
| GeometryInput |
FExpressionInput |
|
Materials/MaterialExpressionSpeedTree.h |
- Meta=(RequiredInput="false", ToolTip="Defaults to 'WindType' if not specified")
|
| GeometryType |
TEnumAsByte< enum ESpeedTreeGeometryType > |
|
Materials/MaterialExpressionSpeedTree.h |
- EditAnywhere
- Category=MaterialExpressionSpeedTree
- Meta=(DisplayName="Geometry Type", ToolTip="The type of SpeedTree geometry on which this material will be used")
|
| LODInput |
FExpressionInput |
|
Materials/MaterialExpressionSpeedTree.h |
- Meta=(RequiredInput="false", ToolTip="Defaults to 'LODType' if not specified")
|
| LODType |
TEnumAsByte< enum ESpeedTreeLODType > |
|
Materials/MaterialExpressionSpeedTree.h |
- EditAnywhere
- Category=MaterialExpressionSpeedTree
- Meta=(DisplayName="LOD Type", ToolTip="The type of LOD to use")
|
| WindInput |
FExpressionInput |
|
Materials/MaterialExpressionSpeedTree.h |
- Meta=(RequiredInput="false", ToolTip="Defaults to 'GeometryType' if not specified")
|
| WindType |
TEnumAsByte< enum ESpeedTreeWindType > |
|
Materials/MaterialExpressionSpeedTree.h |
- EditAnywhere
- Category=MaterialExpressionSpeedTree
- Meta=(DisplayName="Wind Type", ToolTip="The type of wind effect used on this tree. This can only go as high as it was in the SpeedTree Modeler, but you can set it to a lower option for lower quality wind and faster rendering.")
|