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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
UMaterialExpressionReflectionVectorWS |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionReflectionVectorWS.h |
| Include Path |
#include "Materials/MaterialExpressionReflectionVectorWS.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object, MinimalAPI)
class UMaterialExpressionReflectionVectorWS : public UMaterialExpression
Inheritance Hierarchy
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bNormalizeCustomWorldNormal |
uint32 |
(true): The specified world normal will be normalized. |
Materials/MaterialExpressionReflectionVectorWS.h |
- EditAnywhere
- Category=UMaterialExpressionReflectionVectorWS
- Meta=(DisplayName="Normalize custom world normal", ShowAsInputPin="Advanced")
|
| CustomWorldNormal |
FExpressionInput |
Optional world normal to reflect the camera view vector about. If unconnected, pixel normal is used |
Materials/MaterialExpressionReflectionVectorWS.h |
- Meta=(RequiredInput="false", ToolTip="Defaults to Reflection Vector if not specified")
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Functions