| IndirectDiffuse |
FExpressionInput |
Used by the path tracer on indirect diffuse rays |
Materials/MaterialExpressionPathTracingRayTypeSwitch.h |
|
| IndirectSpecular |
FExpressionInput |
Used by the path tracer on indirect specular rays |
Materials/MaterialExpressionPathTracingRayTypeSwitch.h |
|
| IndirectVolume |
FExpressionInput |
Used by the path tracer on indirect volume rays |
Materials/MaterialExpressionPathTracingRayTypeSwitch.h |
|
| Main |
FExpressionInput |
Used for camera rays (or for non-path traced shading) |
Materials/MaterialExpressionPathTracingRayTypeSwitch.h |
|
| Shadow |
FExpressionInput |
Used by the path tracer on shadow rays (this only applies for non-opaque blend modes) |
Materials/MaterialExpressionPathTracingRayTypeSwitch.h |
|