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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UMaterial
Description
Looks through the ReferencedDefaultTextures array for the texture present at the given Idx. At editor time, it looks through all default textures. At runtime, it has access to default textures based on cook output, if ShouldStripUnusedDefaultTextures returns true.
Virtual Inheritance
- UMaterialInterface::GetDefaultTextureAtIdx → UMaterial::GetDefaultTextureAtIdx
| Name | GetDefaultTextureAtIdx |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/Material.h |
| Include Path | #include "Materials/Material.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/Material.cpp |
virtual TObjectPtr < UObject > GetDefaultTextureAtIdx
(
const int32 InIdx,
TMicRecursionGuard RecursionGuard
)
The default texture that is relevant to the given Idx or nullptr if not present.