Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ULocalLightComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FLocalLightSceneProxyDesc BuildSceneProxyDesc
(
const ULocalLightComponent& InLightComponent |
Components/LocalLightComponent.h | ||
static void BuildSceneProxyDesc
(
const ULocalLightComponent& InLightComponent, |
Components/LocalLightComponent.h |
BuildSceneProxyDesc(const ULocalLightComponent &)
| Name | BuildSceneProxyDesc |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/LocalLightComponent.h |
| Include Path | #include "Components/LocalLightComponent.h" |
static FLocalLightSceneProxyDesc BuildSceneProxyDesc
(
const ULocalLightComponent & InLightComponent
)
BuildSceneProxyDesc(const ULocalLightComponent &, FLocalLightSceneProxyDesc &)
| Name | BuildSceneProxyDesc |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/LocalLightComponent.h |
| Include Path | #include "Components/LocalLightComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/LocalLightComponent.cpp |
static void BuildSceneProxyDesc
(
const ULocalLightComponent & InLightComponent,
FLocalLightSceneProxyDesc & OutProxyDesc
)