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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ULightComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FLightSceneProxyDesc BuildSceneProxyDesc
(
const ULightComponent& InLightComponent |
Components/LightComponent.h | ||
static void BuildSceneProxyDesc
(
const ULightComponent& InLightComponent, |
Components/LightComponent.h |
BuildSceneProxyDesc(const ULightComponent &)
| Name | BuildSceneProxyDesc |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/LightComponent.h |
| Include Path | #include "Components/LightComponent.h" |
static FLightSceneProxyDesc BuildSceneProxyDesc
(
const ULightComponent & InLightComponent
)
BuildSceneProxyDesc(const ULightComponent &, FLightSceneProxyDesc &)
| Name | BuildSceneProxyDesc |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/LightComponent.h |
| Include Path | #include "Components/LightComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp |
static void BuildSceneProxyDesc
(
const ULightComponent & InLightComponent,
FLightSceneProxyDesc & OutProxyDesc
)