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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UInstancedSkinnedMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SetCustomData
(
FPrimitiveInstanceId InstanceId, |
Components/InstancedSkinnedMeshComponent.h |
|
|
bool SetCustomData
(
FPrimitiveInstanceId InstanceId, |
Update all custom data values for specific instance, the size of the array view must match the NumCustomDataFloats. | Components/InstancedSkinnedMeshComponent.h |
SetCustomData(FPrimitiveInstanceId, const TArray< float > &)
| Name | SetCustomData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InstancedSkinnedMeshComponent.h |
| Include Path | #include "Components/InstancedSkinnedMeshComponent.h" |
UFUNCTION (BlueprintCallable, Category="Components|InstancedSkinnedMesh")
bool SetCustomData
(
FPrimitiveInstanceId InstanceId,
const TArray < float > & CustomDataFloats
)
SetCustomData(FPrimitiveInstanceId, TConstArrayView< float >)
Description
Update all custom data values for specific instance, the size of the array view must match the NumCustomDataFloats. Returns True on success.
| Name | SetCustomData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InstancedSkinnedMeshComponent.h |
| Include Path | #include "Components/InstancedSkinnedMeshComponent.h" |
bool SetCustomData
(
FPrimitiveInstanceId InstanceId,
TConstArrayView< float > CustomDataFloats
)