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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UInputPlatformSettings
Description
Returns all FHardwareDeviceIdentifier types known across all platform configurations. Unlike GetAllHardwareDeviceNames, this returns the full structs (including InputClassName and PrimaryDeviceType) so callers can build descriptors for device simulation.
| Name | GetAllHardwareDeviceIdentifiers |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputSettings.h |
| Include Path | #include "GameFramework/InputSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/InputSettings.cpp |
static TArray < FHardwareDeviceIdentifier > GetAllHardwareDeviceIdentifiers()