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A property that effect the triggers on a gamepad
| Name | UInputDeviceTriggerEffect |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h |
| Include Path | #include "GameFramework/InputDeviceProperties.h" |
Syntax
UCLASS (Abstract, Meta=(DisplayName="Base Trigger Effect"), MinimalAPI)
class UInputDeviceTriggerEffect : public UInputDeviceProperty
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInputDeviceProperty → UInputDeviceTriggerEffect
Derived Classes
- UInputDeviceTriggerFeedbackProperty
- UInputDeviceTriggerResistanceProperty
- UInputDeviceTriggerVibrationProperty
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseTriggerData | FDeviceTriggerBaseData | GameFramework/InputDeviceProperties.h |
|