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The type of event to execute at the sync point
| Name | UE::Tick::ESyncPointEventType |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/TaskSyncManager.h |
| Include Path | #include "TaskSyncManager.h" |
Syntax
namespace UE
{
namespace Tick
{
enum ESyncPointEventType
{
Invalid,
SimpleEvent,
GameThreadTask,
GameThreadTask_HighPriority,
WorkerThreadTask,
WorkerThreadTask_HighPriority,
}
}
}
Values
| Name | Remarks |
|---|---|
| Invalid | |
| SimpleEvent | A simple event that cannot activate any code directly |
| GameThreadTask | A task that executes code on the game thread, can be used for batching |
| GameThreadTask_HighPriority | High priority game thread task, will run before normal ticks |
| WorkerThreadTask | A task that executes code on a worker thread, can be used for batching |
| WorkerThreadTask_HighPriority | A task that executes code on a worker thread, can be used for batching |