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API > API/Runtime > API/Runtime/Engine
| Name | UE::Shader::EValueComponentType |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/Shader/ShaderTypes.h |
| Include Path | #include "Shader/ShaderTypes.h" |
Syntax
namespace UE
{
namespace Shader
{
enum EValueComponentType
{
Void,
Float,
Double,
Int,
Bool,
Numeric,
Num,
}
}
}
Values
| Name | Remarks |
|---|---|
| Void | |
| Float | |
| Double | |
| Int | |
| Bool | |
| Numeric | May be any numeric type, stored internally as 'double' within FValue. |
| Num |