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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UDataLayerInstance
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
WorldPartition/DataLayer/DataLayerInstance.h |
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|
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WorldPartition/DataLayer/DataLayerInstance.h |
|
IsLocked()
| |
|
| Name |
IsLocked |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerInstance.h |
| Include Path |
#include "WorldPartition/DataLayer/DataLayerInstance.h" |
virtual bool IsLocked() const
IsLocked(FText *)
| |
|
| Name |
IsLocked |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerInstance.h |
| Include Path |
#include "WorldPartition/DataLayer/DataLayerInstance.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerInstance.cpp |
bool IsLocked
(
FText * OutReason
) const