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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UConsole
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Expose the base class other Serialize function (clang will give "error : 'UConsole::Serialize' hides overloaded virtual function" without this) | Engine/Console.h | ||
virtual void Serialize
(
FStructuredArchive::FRecord Record |
Expose the base class other Serialize function (clang will give "error : 'UConsole::Serialize' hides overloaded virtual function" without this) | Engine/Console.h | |
virtual void Serialize
(
const TCHAR* V, |
Interface FOutputDevice | Engine/Console.h |
Serialize(FArchive &)
Description
Expose the base class other Serialize function (clang will give "error : 'UConsole::Serialize' hides overloaded virtual function" without this)
| Name | Serialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Console.h |
| Include Path | #include "Engine/Console.h" |
virtual void Serialize
(
FArchive & Ar
)
Serialize(FStructuredArchive::FRecord)
Description
Expose the base class other Serialize function (clang will give "error : 'UConsole::Serialize' hides overloaded virtual function" without this)
| Name | Serialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Console.h |
| Include Path | #include "Engine/Console.h" |
virtual void Serialize
(
FStructuredArchive::FRecord Record
)
Serialize(const TCHAR *, ELogVerbosity::Type, const class FName &)
Description
Interface FOutputDevice
| Name | Serialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Console.h |
| Include Path | #include "Engine/Console.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/Console.cpp |
virtual void Serialize
(
const TCHAR * V,
ELogVerbosity::Type Verbosity,
const class FName & Category
)