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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCharacterMovementComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetBase
(
UPrimitiveComponent* NewBase, |
Update the base of the character, which is the PrimitiveComponent we are standing on. | GameFramework/CharacterMovementComponent.h | |
virtual void SetBase
(
FMovementBaseInterfaceData* MovementBaseInterfaceData, |
TODO NS: Should this be a pointer? | GameFramework/CharacterMovementComponent.h |
SetBase(UPrimitiveComponent *, const FName, bool)
Description
Update the base of the character, which is the PrimitiveComponent we are standing on.
| Name | SetBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void SetBase
(
UPrimitiveComponent * NewBase,
const FName BoneName,
bool bNotifyActor
)
SetBase(FMovementBaseInterfaceData *, const FName, bool)
Description
Update the base of the character, which is the Object we are standing on.
| Name | SetBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void SetBase
(
FMovementBaseInterfaceData * MovementBaseInterfaceData,
const FName BoneName,
bool bNotifyActor
)