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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCharacterMovementComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ServerCheckClientError
(
float ClientTimeStamp, |
GameFramework/CharacterMovementComponent.h | ||
virtual bool ServerCheckClientError
(
float ClientTimeStamp, |
Check for Server-Client disagreement in position or other movement state important enough to trigger a client correction. | GameFramework/CharacterMovementComponent.h |
ServerCheckClientError(float, float, const FVector &, const FVector &, const FVector &, UPrimitiveComponent *, FName, uint8)
| Name | ServerCheckClientError |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool ServerCheckClientError
(
float ClientTimeStamp,
float DeltaTime,
const FVector & Accel,
const FVector & ClientWorldLocation,
const FVector & RelativeClientLocation,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBoneName,
uint8 ClientMovementMode
)
ServerCheckClientError(float, float, const FVector &, const FVector &, const FVector &, FMovementBaseInterfaceData *, FName, uint8)
Description
Check for Server-Client disagreement in position or other movement state important enough to trigger a client correction.
| Name | ServerCheckClientError |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool ServerCheckClientError
(
float ClientTimeStamp,
float DeltaTime,
const FVector & Accel,
const FVector & ClientWorldLocation,
const FVector & RelativeClientLocation,
FMovementBaseInterfaceData * ClientMovementBaseInterfaceData,
FName ClientBaseBoneName,
uint8 ClientMovementMode
)
See Also
- ServerMoveHandleClientError()