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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCharacterMovementComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RevertMove
(
const FVector& OldLocation, |
GameFramework/CharacterMovementComponent.h | ||
void RevertMove
(
const FVector& OldLocation, |
Revert to previous position OldLocation, return to being based on OldBase. | GameFramework/CharacterMovementComponent.h |
RevertMove(const FVector &, UPrimitiveComponent *, const FVector &, const FFindFloorResult &, bool)
| Name | RevertMove |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
void RevertMove
(
const FVector & OldLocation,
UPrimitiveComponent * OldBase,
const FVector & InOldBaseLocation,
const FFindFloorResult & OldFloor,
bool bFailMove
)
RevertMove(const FVector &, FMovementBaseInterfaceData *, const FVector &, const FFindFloorResult &, bool)
Description
Revert to previous position OldLocation, return to being based on OldBase. if bFailMove, stop movement and notify controller
| Name | RevertMove |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
void RevertMove
(
const FVector & OldLocation,
FMovementBaseInterfaceData * OldMovementBaseInterfaceData,
const FVector & InOldBaseLocation,
const FFindFloorResult & OldFloor,
bool bFailMove
)