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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCharacterMovementComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnClientCorrectionReceived
(
FNetworkPredictionData_Client_Character& ClientData, |
END DEPRECATED movement RPCs. | GameFramework/CharacterMovementComponent.h | |
virtual void OnClientCorrectionReceived
(
FNetworkPredictionData_Client_Character& ClientData, |
Event notification when client receives correction data from the server, before applying the data. | GameFramework/CharacterMovementComponent.h |
OnClientCorrectionReceived(class FNetworkPredictionData_Client_Character &, float, FVector, FVector, UPrimitiveComponent *, FName, bool, bool, uint8, FVector)
Description
END DEPRECATED movement RPCs.
| Name | OnClientCorrectionReceived |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void OnClientCorrectionReceived
(
class FNetworkPredictionData_Client_Character & ClientData,
float TimeStamp,
FVector NewLocation,
FVector NewVelocity,
UPrimitiveComponent * NewBase,
FName NewBaseBoneName,
bool bHasBase,
bool bBaseRelativePosition,
uint8 ServerMovementMode,
FVector ServerGravityDirection
)
OnClientCorrectionReceived(class FNetworkPredictionData_Client_Character &, float, FVector, FVector, FMovementBaseInterfaceData *, FName, bool, bool, uint8, FVector)
Description
Event notification when client receives correction data from the server, before applying the data. Base implementation logs relevant data and draws debug info if "p.NetShowCorrections" is not equal to 0.
| Name | OnClientCorrectionReceived |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void OnClientCorrectionReceived
(
class FNetworkPredictionData_Client_Character & ClientData,
float TimeStamp,
FVector NewLocation,
FVector NewVelocity,
FMovementBaseInterfaceData * NewMovementBaseInterfaceData,
FName NewBaseBoneName,
bool bHasBase,
bool bBaseRelativePosition,
uint8 ServerMovementMode,
FVector ServerGravityDirection
)