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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCharacterMovementComponent
Description
When moving the character, we should inform physics as to whether we are teleporting. This allows physics to avoid injecting forces into simulations from client corrections (etc.)
| Name | GetTeleportType |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
ETeleportType GetTeleportType() const