Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UBlueprint
Description
Sends a message to the CurrentMessageLog, if there is one available. Otherwise, defaults to logging to the normal channels. Should use this for node and blueprint actions that happen during compilation! Note, needs to include BlueprintImpl.h in UnrealEd since code is using UnrealEd and this class is in Engine
| Name | Message_Note |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h |
| Include Path | #include "Engine/Blueprint.h" |
template<typename... ArgTypes>
void Message_Note
(
const FString & MessageToLog,
ArgTypes... Args
)