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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimSequenceTransformProviderDa-
Description
Returns true when this provider's per-frame evaluation runs entirely on the render thread (through FTransformProviderRenderProxy) and does not require a game-thread CPU tick on the owning component. Used by streaming systems (e.g. FastGeo) to decide whether the provider can be hosted on components that won't receive a per-frame game-thread tick.
Virtual Inheritance
- UTransformProviderData::IsGpuOnly → UAnimSequenceTransformProviderData::IsGpuOnly
| Name | IsGpuOnly |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceTransformProviderData.h |
| Include Path | #include "Animation/AnimSequenceTransformProviderData.h" |
virtual bool IsGpuOnly() const