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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimSequence > API/Runtime/Engine/UAnimSequence/FScopedCompressedAnimSequence
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Animation/AnimSequence.h |
|
|
|
Animation/AnimSequence.h |
|
operator=(const FScopedCompressedAnimSequence &)
| |
|
| Name |
operator= |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include Path |
#include "Animation/AnimSequence.h" |
FScopedCompressedAnimSequence & operator=
(
const FScopedCompressedAnimSequence &
)
operator=(FScopedCompressedAnimSequence &&)
| |
|
| Name |
operator= |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include Path |
#include "Animation/AnimSequence.h" |
FScopedCompressedAnimSequence & operator=
(
FScopedCompressedAnimSequence &&
)