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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 AllocateTrack () |
Allocates a new track and returns a set of current and (optionally) previous transforms. The data should be filled prior to calling SubmitChanges. | Animation/AnimRuntimeTransformProviderData.h |
|
| Allocates a new track and returns a set of current and (optionally) previous transforms. The data should be filled prior to calling SubmitChanges. | Animation/AnimRuntimeTransformProviderData.h |
AllocateTrack()
Description
Allocates a new track and returns a set of current and (optionally) previous transforms. The data should be filled prior to calling SubmitChanges.
| Name | AllocateTrack |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimRuntimeTransformProviderData.h |
| Include Path | #include "Animation/AnimRuntimeTransformProviderData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimRuntimeTransformProviderData.cpp |
UFUNCTION (BlueprintCallable, Category="TransformProviders|AnimRuntime")
int32 AllocateTrack()
AllocateTrack(EPreviousBoneTransformUpdateMode)
Description
Allocates a new track and returns a set of current and (optionally) previous transforms. The data should be filled prior to calling SubmitChanges.
| Name | AllocateTrack |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimRuntimeTransformProviderData.h |
| Include Path | #include "Animation/AnimRuntimeTransformProviderData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimRuntimeTransformProviderData.cpp |
FAnimRuntimeTrackAllocation AllocateTrack
(
EPreviousBoneTransformUpdateMode UpdateMode
)