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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimInstance
Description
Plays an animation montage. Same as Montage_Play, but you can specify an AlphaBlend for Blend In settings.
| Name | Montage_PlayWithBlendIn |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include Path | #include "Animation/AnimInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
UFUNCTION (BlueprintCallable, Category="Animation|Montage")
float Montage_PlayWithBlendIn
(
UAnimMontage * MontageToPlay,
const FAlphaBlendArgs & BlendIn,
float InPlayRate,
EMontagePlayReturnType ReturnValueType,
float InTimeToStartMontageAt,
bool bStopAllMontages
)