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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UActorChannel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void TestLegacyReplicateSubObjects
(
FOutBunch& Bunch, |
Engine/ActorChannel.h | ||
void TestLegacyReplicateSubObjects
(
UActorComponent* ReplicatedComponent, |
Engine/ActorChannel.h |
TestLegacyReplicateSubObjects(FOutBunch &, FReplicationFlags)
| Name | TestLegacyReplicateSubObjects |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h |
| Include Path | #include "Engine/ActorChannel.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DataChannel.cpp |
void TestLegacyReplicateSubObjects
(
FOutBunch & Bunch,
FReplicationFlags RepFlags
)
TestLegacyReplicateSubObjects(UActorComponent *, FOutBunch &, FReplicationFlags)
| Name | TestLegacyReplicateSubObjects |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h |
| Include Path | #include "Engine/ActorChannel.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DataChannel.cpp |
void TestLegacyReplicateSubObjects
(
UActorComponent * ReplicatedComponent,
FOutBunch & Bunch,
FReplicationFlags RepFlags
)