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A ComponentInterface Implementation is used to enumerate the various existing ComponentInterfaces, only one Implementation per interface instance is allowed.
| Name | TComponentInterfaceImplementation |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/ComponentInterfaces.h |
| Include Path | #include "Components/ComponentInterfaces.h" |
Syntax
template<typename T>
struct TComponentInterfaceImplementation
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TComponentInterfaceImplementation
(
UClass* InClass, |
Components/ComponentInterfaces.h | ||
TComponentInterfaceImplementation
(
UClass* InClass, |
Components/ComponentInterfaces.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Class | UClass * | Components/ComponentInterfaces.h | ||
| CollectionResolver | TFunction< TArray< T * >(UObject *)> | Components/ComponentInterfaces.h | ||
| Resolver | TFunction< T *(UObject *)> | Components/ComponentInterfaces.h |