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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Slate > API/Runtime/Engine/Slate/FSlateTexture2DRHIRef
- FSlateUpdatableTexture::UpdateTextureThreadSafeWithKeyedTextureHandle()
- FSlateTexture2DRHIRef::UpdateTextureThreadSafeWithKeyedTextureHandle()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Slate/SlateTextures.h |
| Include | #include "Slate/SlateTextures.h" |
virtual void UpdateTextureThreadSafeWithKeyedTextureHandle
(
void * TextureHandle,
int KeyLockVal,
int KeyUnlockVal,
const FIntRect & Dirty
)
Remarks
Update the texture from a shared texture handle. The handle type/usage is render system dependent, D3D uses the D3D11 OpenSharedResource call On macOS we use an IOSurface.