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FDeferredCleanupSlateBrush |
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FSceneViewport |
A viewport for use with Slate SViewport widgets. |
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FSlateAtlasData |
The data representing a region of a UTexture atlas. |
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FSlateGameResources |
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FSlateRenderTargetRHI |
Encapsulates a render target for use by a Slate rendering implementation |
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FSlateTexture2DRHIRef |
Encapsulates a Texture2DRHIRef for use by a Slate rendering implementation |
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FSlateTextureRenderTarget2DResource |
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IGameLayer |
Allows you to provide a custom layer that multiple sources can contribute to. |
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IGameLayerManager |
Allows widgets to be managed for different users. |
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ISlateTextureAtlasInterface |
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UButtonStyleAsset |
An asset describing a button's appearance. |
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UCheckBoxStyleAsset |
An asset describing a CheckBox's appearance. Just a wrapper for the struct with real data in it. |
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USlateBrushAsset |
An asset describing how a texture can exist in slate's DPI-aware environment and how this texture responds to resizing. |
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USlateTextureAtlasInterface |
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