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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IWorldPartitionHLODUtilities
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool BuildHLOD
(
const FHLODBuildParams& InBuildParams |
Build HLOD for the specified AWorldPartitionHLOD actor. | WorldPartition/HLOD/IWorldPartitionHLODUtilities.h | |
virtual bool BuildHLOD
(
AWorldPartitionHLOD* InHLODActor |
WorldPartition/HLOD/IWorldPartitionHLODUtilities.h |
BuildHLOD(const FHLODBuildParams &)
Description
Build HLOD for the specified AWorldPartitionHLOD actor.
| Name | BuildHLOD |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/IWorldPartitionHLODUtilities.h |
| Include Path | #include "WorldPartition/HLOD/IWorldPartitionHLODUtilities.h" |
bool BuildHLOD
(
const FHLODBuildParams & InBuildParams
)
True if the HLOD actor was updated, false otherwise.
Parameters
| Name | Remarks |
|---|---|
| InBuildParams | Parameters to use for the HLOD build |
BuildHLOD(AWorldPartitionHLOD *)
| Name | BuildHLOD |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/IWorldPartitionHLODUtilities.h |
| Include Path | #include "WorldPartition/HLOD/IWorldPartitionHLODUtilities.h" |
virtual bool BuildHLOD
(
AWorldPartitionHLOD * InHLODActor
)