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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ITypedElementWorldInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FTypedElementHandle PromoteElement
(
const FTypedElementHandle& InElementHandle, |
Promote a element when possible Generally available when the element is lighter representation of another element. | Elements/Interfaces/TypedElementWorldInterface.h | |
virtual FScriptTypedElementHandle PromoteElement
(
const FScriptTypedElementHandle& InElementHandle, |
Promote an element when possible Generally available when the element is a lighter representation of another element. | Elements/Interfaces/TypedElementWorldInterface.h |
|
PromoteElement(const FTypedElementHandle &, UWorld *)
Description
Promote a element when possible Generally available when the element is lighter representation of another element. Like promoting a static mesh instance from an instanced static static component to a static actor for example.
| Name | PromoteElement |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Elements/Interfaces/TypedElementWorldInterface.h |
| Include Path | #include "Elements/Interfaces/TypedElementWorldInterface.h" |
virtual FTypedElementHandle PromoteElement
(
const FTypedElementHandle & InElementHandle,
UWorld * OverrideWorld
)
Parameters
| Name | Remarks |
|---|---|
| OverrideWorld | Override the world in which the promotion might create new elements. Leave it to null to use the world from the handle. |
PromoteElement(const FScriptTypedElementHandle &, UWorld *)
Description
Promote an element when possible Generally available when the element is a lighter representation of another element. Like an instance for example.
| Name | PromoteElement |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Elements/Interfaces/TypedElementWorldInterface.h |
| Include Path | #include "Elements/Interfaces/TypedElementWorldInterface.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Elements/Interfaces/TypedElementWorldInterface.cpp |
UFUNCTION (BlueprintCallable, Category="TypedElementInterfaces|World")
virtual FScriptTypedElementHandle PromoteElement
(
const FScriptTypedElementHandle & InElementHandle,
UWorld * OverrideWorld
)
Parameters
| Name | Remarks |
|---|---|
| OverrideWorld | Override the world in which the promotion might create new elements. Leave it to null to use the world from the handle. |