Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ITypedElementWorldInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanMoveElement
(
const FTypedElementHandle& InElementHandle, |
Can the given element be moved within the world? | Elements/Interfaces/TypedElementWorldInterface.h | |
virtual bool CanMoveElement
(
const FScriptTypedElementHandle& InElementHandle, |
Can the given element be moved within the world? | Elements/Interfaces/TypedElementWorldInterface.h |
|
CanMoveElement(const FTypedElementHandle &, const ETypedElementWorldType)
Description
Can the given element be moved within the world?
| Name | CanMoveElement |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Elements/Interfaces/TypedElementWorldInterface.h |
| Include Path | #include "Elements/Interfaces/TypedElementWorldInterface.h" |
virtual bool CanMoveElement
(
const FTypedElementHandle & InElementHandle,
const ETypedElementWorldType InWorldType
)
CanMoveElement(const FScriptTypedElementHandle &, const ETypedElementWorldType)
Description
Can the given element be moved within the world?
| Name | CanMoveElement |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Elements/Interfaces/TypedElementWorldInterface.h |
| Include Path | #include "Elements/Interfaces/TypedElementWorldInterface.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Elements/Interfaces/TypedElementWorldInterface.cpp |
UFUNCTION (BlueprintCallable, Category="TypedElementInterfaces|World")
virtual bool CanMoveElement
(
const FScriptTypedElementHandle & InElementHandle,
const ETypedElementWorldType InWorldType
)